![]() I am hoping some chime in on the choice mods from GUN that should be considered. I am sure others here have a massive amount of mods for their list. The listed items are more corrections to the game (like ammo and armor mods etc) or cheats that I am just plain tired of playing (like mini games for lock pick or chasing down a Fusion Core to use my power armor for more than 10 minutes. Unique weapons are weapons that are already named and will always retain the same special bonuses. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Normal weapons have no special bonuses on them whatsoever. I don't have lots of companion or quest mods as I am mostly still exploring the base game. Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique. some of the above might even be outdated as I haven't really looked into those. Make sure the level lists for ammo are merged with fo4edit and they will play nice. ![]() Fortunately, pwo only covers the three guns so its not a huge problem. If you are into the settlement *thang* then you need several mods for that like better settles, perhaps functional displays, place in red (so that you have more control over where you put things and not be blocked) etc. They have completely different frameworks and are impossibly incompatible.
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